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Vollständige Version anzeigen : Endurance regen items? Working as intended? - Silky Venom ************* (Cylus)



Molgam Bot
23.03.2007, 19:47
Quote:
Originally posted by mrbandersnatch;200880
Cut tanks a break here Cylus.

Its nice on a per second basis and you have to get it high to make a major difference (Ive got 5 - Id stimate Id need 10 to make it over-powered) and the only way to do this is via spirited swords. Using those limits the DPS and max hit so its a sacrifice to get the extra endurence regen.

Were already WAY behind casters in the DPS/soloability department - this will just make things harder.


Endurance affects casters as well http://www.silkyvenom.com/forums/images/smilies/smile.gif

The "every 6 seconds" for endurance and "every second" for energy/health points is based off of the size of the relative pools. Endurance is currently always static at 100 but energy/health is obviously much larger. Granted, different classes have different regens but this isn't really a caster vs. tank thing http://www.silkyvenom.com/forums/images/smilies/biggrin.gif

And 10 will be much easier to get as the game progresses.

Weiterlesen... (http://www.silkyvenom.com/forums/showthread.php?p=200927#post200927)