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Vollständige Version anzeigen : Brian Wheeler über den Kampf und die Belagerung



Gryphus
30.11.2007, 19:52
Auf der Webseite mmorpg.com gibt es ein kleines Interview über die Kampf im Allgemeinen in Warhammer Online. Hier werden noch einmal die meisten Aspekte aufgegriffen. Eben so spricht der Designer Brian Wheeler über die Belagerung von Städten.

<ul><table border="0" cellpadding="0" cellspacing="0" width="85%"><tr><td width="100%"><div align="justify" style="font-size: 10px; font-family: ARIAL, VERDANA; color: #4F4F4F;"><strong>Are there any cities (starting cities perhaps) that are inviolate? Or will there be certain areas that are not subject to RvR? Or could level ones spawn in the path of an invading army?

</strong>Cities are safe by default until the campaign pushes the war to the cities&acute; doorsteps. At that point, the City is up for grabs and goes into RvR mode. At this point, the City is no longer safe. Now in terms of the open world RvR areas...nowhere is safe...but War Camps on the border of these areas are heavily guarded by NPC&acute;s that will attack enemy players on site giving players a safe place to rest without being too far from the action. Outside of the RvR areas, unless you are specifically flagged for RvR, you will be safe and free to explore the PvE areas of the game world at your leisure.</div></td></tr></table></ul>

Link: <a href="http://www.mmorpg.com/gamelist.cfm?LOADFEATURE=1589&amp;GAMEID=239&amp;SETVIEW=f eatures&amp;bhcp=1" target=_blank>Hier gehts zum Interview</a>