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Vollständige Version anzeigen : WarCry Interview #10



Gryphus
30.11.2007, 20:59
Erneut bringt das Team von WarCry ein neues Q&A heraus. Erneut standen die Erschaffer von Warhammer Online Rede und Antwort.

<ul><table border="0" cellpadding="0" cellspacing="0" width="85%"><tr><td width="100%"><div align="justify" style="font-size: 10px; font-family: ARIAL, VERDANA; color: #4F4F4F;"><IMG BORDER="2" SRC="http://war.molgam.net/upload/war/files/1196452776.jpg" style="border-color: #000000; float:left; margin-right:10px; margin-bottom:5px; text-align:right;"><strong>WarCry:</strong><em> Public quests have always been one of the most unique aspects of the game. How have they panned out in the Beta?</em>
<p><strong>James Nichols:</strong> People LOVE them. In addition to being a great way to earn XP and loot, and getting to run through cool narrative content, they&acute;ve wound up acting as an organic &quot;looking for group&quot; system in the world. Folks run out into a PQ, join in with whoever&acute;s already there, and in a matter of moments you can see if there is someone around you&acute;d like to group with. They&acute;re like a singles bar for war parties.</p>
<p>In response to the positive feedback we received about PQs, we&acute;re continuing to polish, improve and expand their presence in the world.</div></td></tr></table></ul></p>

Link: <a href="http://www.warcry.com/articles/view/interviews/warinterviewseries/2668-Warhammer-Online-Exclusive-Interview-10" target=_blank>Hier gehts zum kompletten Interview</a>