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Vollständige Version anzeigen : Daron im Interview mit WarCry



Gryphus
26.12.2007, 23:53
Neben einem neuen Screenshot im Interview auf WarCry, welches eine Bodenszene darstellt, geht Daron auf die aktuellen Umstellunegn im Spiel ein und wohin es sich entwickeln wird. <br> <br><center><IMG SRC="http://sto.molgam.net/upload/sto/files/1198709594_370429956.jpg" BORDER="0"></center> <br> <br><ul><table border="0" cellpadding="0" cellspacing="0" width="85%"><tr><td width="100%"><div align="justify" style="font-size: 10px; font-family: ARIAL, VERDANA; color: #4F4F4F;">WarCry: This week you&acute;ve released your first space image and now your first land image since you decided to move away from a photorealistic image and towards a stylized one. Can you talk about both images and why you think the decision you made is the correct one? <br> <br>Daron Stinnett: We love the caricatures of the races in Star Trek and we had a strong desire to make sure that each race was as visually distinctive as they are on an emotional level. However that presented a game design challenge given that on TV, all those great races are just human actors with prosthetics and makeup to differentiate them; an approach does not translate well to the game world where subtle differences among players and NPCs would not be legible at typical view distances during gameplay. <br> <br>So we gave ourselves the goal of creating very unique silhouettes for each race that better represented the character of each race. From there, we decided to keep going and wrap our stylized characters in a stylized world. We had the artistic talent to pull it off and it felt right to use the strengths of our medium to take the look of Star Trek in a new direction while staying true to it&acute;s core values. Of course, we had to get the approval of CBS, and we were certainly nervous that they would want to stick with the safer route of recreating what had been done before. But they got it immediately; saying &quot;Yup, that&acute;s what we would have done with the look if we would have had the budget to do so in the TV series and films&quot;. <br> <br>We&acute;re really proud to have the opportunity to evolve the look of Star Trek and it is because of our freedom and drive to do so that we&acute;ve continued to attract the best talent in the industry. There have been a lot of Star Trek games in the past that have gone with the photo-real approach, and we came to the conclusion that it was time to try something new and haven&acute;t looked back.</div></td></tr></table></ul> <br> <br>Link: <a href="http://www.warcry.com/articles/view/interviews/2717-Star-Trek-Online-Exclusive-Interview-and-First-Avatar-Screenshot" target=_blank>Hier gehts zum Interview</a>