Faeren
20.04.2005, 00:37
Über playervendoren und das Kauf/Verkaufsystem:
Quote:Originally Posted by Pirotess
To be honest one of the few things SWG got right in my opinion was their vendor system. You could completely customize their appearance and even its greeting whenever it saw someone enter your shop. I think taking it a few steps further and giving them some more options like personalized greetings for repeat customers, private sales, etc would make them perfect.
Aradune Mithara :
Agreed -- that was very cool.
I think a combination of offline player owned non-global vendors and players online selling and buying is what we're aiming for -- a little bit of the 'best of both worlds' here -- the main thing is that it's not global, which should make for a more interesting economy and hopefully price fluctuations based on where you are and where the item(s) you are buying and selling came from.
Remember, you will not be able to place offline vendors just anywhere -- most likely just in cities and player controlled towns, so there should still be online buying/selling/trading in areas where you cannot place vendors. Plus, even if you update your vendor(s) stock and prices frequently, supply and demand should be changing all of the time, so haggling for that much sought after loot will likely still be most efficient dealing with players who are online.
und über nette spielerein wie minigames (ingame):
Originally Posted by Arlen Treesong
Wow, I've never thought of that but loan sharks could be a great way of removing money from the world.
Aradune Mithara :
Loans with interest... gambling... contests and other mini-games... lots of cool ideas for money sinks... hrm, we shall see
Also die Liste der Features wird immer länger, bin mal gespannt ob die wirklich alles was sie so sagen wirklich zu release einbauen.
Quelle: http://www.vanguardsoh.com/forums/showthread.php?threadid=11993
Quote:Originally Posted by Pirotess
To be honest one of the few things SWG got right in my opinion was their vendor system. You could completely customize their appearance and even its greeting whenever it saw someone enter your shop. I think taking it a few steps further and giving them some more options like personalized greetings for repeat customers, private sales, etc would make them perfect.
Aradune Mithara :
Agreed -- that was very cool.
I think a combination of offline player owned non-global vendors and players online selling and buying is what we're aiming for -- a little bit of the 'best of both worlds' here -- the main thing is that it's not global, which should make for a more interesting economy and hopefully price fluctuations based on where you are and where the item(s) you are buying and selling came from.
Remember, you will not be able to place offline vendors just anywhere -- most likely just in cities and player controlled towns, so there should still be online buying/selling/trading in areas where you cannot place vendors. Plus, even if you update your vendor(s) stock and prices frequently, supply and demand should be changing all of the time, so haggling for that much sought after loot will likely still be most efficient dealing with players who are online.
und über nette spielerein wie minigames (ingame):
Originally Posted by Arlen Treesong
Wow, I've never thought of that but loan sharks could be a great way of removing money from the world.
Aradune Mithara :
Loans with interest... gambling... contests and other mini-games... lots of cool ideas for money sinks... hrm, we shall see
Also die Liste der Features wird immer länger, bin mal gespannt ob die wirklich alles was sie so sagen wirklich zu release einbauen.
Quelle: http://www.vanguardsoh.com/forums/showthread.php?threadid=11993