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Poisons are a Rogue/Predators best friend. They can easily make the difference in any battle.
Thanks to agra and some of my own testing, I can tell you what the lvl 50 poisons do. All of the poisons with similar names but higher/lower skills follow the same principals, but with larger/lower numbers.
If your poison goes off before a DoT wears off, it resets the DoT ( does not stack). DoT lasts for 4 ticks.
YELLOW-High initial dmg + small DoT:
Great for getting some extra dmg on mobs that dont resist poison often or with someone else in the party using poison ( no stacking as far as I know). The dmg as a whole is low, but most of the dmg is front loaded. If you find your DoT being ineffective because of another person using poison or any other reason, then this is the way to go.
Caress of the phantom ( 50 skill)
23-27 initial + 7 DoT
Caress of the Spectre ( 100 skill)
62 initial + 13 DoT
GREEN- low intial dmg + high dmg DoT
Great for poison resistant mobs that ensure the DoT lasts the entire 4 ticks without being overwritten
Blight of the Eventide ( 50 skill)
7-9 initial + 18 DoT
Blight of the Evening ( 100 skill)
25 initial + 36 DoT
RED- balanced DD and DoT(heavier DD than orange)
This is a balanced poison. Good initial dmg, good DoT. Seems to activate very often, but does less overall dmg. IT gives the illusion of double procing better than most of the other poisons because at least half the time, you re-proc on the second DoT. This makes it hard to notice the DoT isnt really another double proc. Turn off attack after the initial to see.
Acidic Massage ( 50 skill)
18 initial dmg + 10 DoT
Mordant Strike ( 100 skill)
40-48 initial dmg + 20 DoT
ORANGE-Balanced DD and DoT(heavier DoT than Red)
Basically the same as red, only minor difference in dmg.
Acidic Goo ( 50 skill)
15-22 initial dmg + 13 dmg ( 4 times)
Mordant Goo ( 100 skill)
33 initial dmg + 26 DoT
PURPLE- very low initial dmg + very high DoT
This is great poison when you are getting resisted alot. You just need to land it once, and it works for 4 rounds. The problem is when you arent getting resisted, you overwrite your own poison alot of the time and lose alot of the nice dmg this poison does. When fighting groups of mobs, it may be good to attack one until this poison takes effect then move to the next ( a bit hesitant about that idea).
Crypt Sludge ( 50 skill)
4 initial dmg + 22 DoT
Catacomb Sludge ( 100 skill)
8-9 initial dmg + 44 DoT
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Those are the basic lvl 50 poisons. The numbers indicate what agra's logs show and what I have experieced. There isnt alot of difference in dmg when you fight harder mobs, but resist rates increase. your numbers may vary slightly, but the point is to show how the poisons work, not exactly how much they do ( although the numbers are actual).
Its up to you to determine which to use.
-Each poison has a color. All same color poisons act the same ( like acidic massage and mordant strike). Higher level poisons do much more dmg. Mordant Strike did 53+20x4 for me at level 20.
-Poison procs when your weapon hits, however one handed weapons proc much more often than dual wield. Dual wield weapons do much more melee dmg ( 125% of one handed dmg). The result ends up roughly the same ( dual wield is only slightly more dmging after poison). This is unconfirmed but seems to be the case.
-100 skill poisons do almost exactly twice the dmg of 50 skill poisons. Much in EQ2 has been stated by the devs to be % based, so it stands to reason that the 150 skill poisons will be 3x more powerful than 50 skill, and 200 skill will be 2x as strong as 100 skill poisons.
If you have logs of higher level poisons, post them here and I will add them.
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