Auf MMORPG.com wurde ein Interview mit Brad McQuaid, SEO von Sigil Games Online veröffentlicht. Passend dazu gibt es zwei neue Screenshots zu bestaunen, welche nicht unbeachtet bleiben sollten!
Brad McQuaid was one of the original creators of EverQuest. Years ago he split with the title and founded Sigil, a development company that has been hard at work on Vanguard: Saga of Heroes for the last few years. Brad answered several questions from our own Darren Bridle about the upcoming MMORPG due out this year.
MMORPG.com: There is a lot of Lore the Vanguard website, how driven is the game by storyline and lore, and do quests have a dynamic effect on that lore?
Brad McQuaid: From the earliest conceptual stages, lore and back story has been a priority for us. Even our first low level design documents, written as far back as 2002, contain a lot of story about the setting and context of villages, cities, dungeons, regions and races. We also created a 40+ page document describing the history of the world which includes a chronology that goes back thousands of years.
From these initial documents, the design team added even more detail as they moved from mere concepts and initial design into actual population of the world. For example, a designer determines not only the layout and population of a dungeon, but also the storyline and theme behind the place and its inhabitants. We ask ourselves, why is this place here? Who originally built it? Who inhabits the area now and why? Who are their friends and enemies, and are they currently in conflict with another group? Faction also comes into play here. This information then influences the artists for concept and then creating the actual art assets. After that, it is built upon by those in the design team tasked with quests, diplomatic content and other spheres of gameplay.
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