Auch an diesem Wochenende werden wir im Zuge der Marketing Kampagne von Sigil Games Online mit weiterem Lesestoff versorgt. Dieses mal erhalten wir neue Eindrücke von Yahoo! Games, welche einen Besuch in San Diego abhielten und neben einem Preview auch ein Interview mit Brad McQuaid und Jeff Butler durchführten.
Link: Zum Interview mit Brad McQuaid und Jeff ButlerThe word is out about Vanguard: it's the hardcore massively multiplayer game that's not for the sissies who'd rather kick back and play World of Warcraft. This is the tough-guy MMO with complicated tactical combat, mandatory group harvesting, extended dialogue trees, grueling corpse retrieval runs, prohibitive death penalties, and metal clamps that send a shock to your nipples when you take damage.
At least that's what some of the buzz would have you think about this new massively multiplayer RPG from the guys who created Everquest, the original tough-guy MMO. But the buzz is a bit of a distortion of developer Sigil's approach. Their idea isn't to be prohibitively difficult so much as it is to raise the stakes.
Sigil founders Brad McQuaid and Jeff Butler repeatedly hit a few talking points during the course of a day-long demo. One of the main themes is to be challenging without being tedious. They talk about returning a sense of accomplishment to an MMO. They both use the phrase "give the player more head room", which is obviously the language of guys who've gotten their World of Warcraft characters to level 60 and asked, "Now what?"
But first to clear up a few misconceptions: There aren't any nipple clamps. The "death penalty" is a standard experience point loss. You can offset that loss and get back your equipment if you recover your corpse. Your party can help you by actually dragging your corpse away from danger. If your party is wiped out, you all respawn at the nearest outpost (one of the main advantages of having player housing on the front lines).
Link: Zum Preview auf Yahoo! Games
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