Bei The Safehouse wurden zwei neue Interviews mit Darrin 'Talisker' McPherson zu den Klassen Rogue und Necromancer verffentlicht. Die zwei Interviews sind es auf jeden fall wert gelesen zu werden.

The Vanguard Rogue: Straight from the Source


As is our way here at the Safehouse, any time we get the chance to ambush a developer about the status and future of the Rogue class, we take it! Just before the banquet dinner, Fricka and I managed to lure Darrin McPherson (aka Talisker, Master of Classes, and Hater of Coffee) into a side room where we proceeded to tag team him for information. As always, Darrin was a wealth of good info, and artfully painted a picture of how he envisions the Vanguard Rogue, how it's changed over its development, and possibly, what's in store for it in the future.


The Evolution of the Rogue Class

Fricka and I wanted to know how Darrin defined the Rogue class for Vanguard, and how it had grown from its original paper designs into what it is now.

Darrin: It's the same fundamental idea that I had originally, which was, I wanted Rogues to be stealthy in combat. I wanted stealth to be one of their primary functions...I would say that the original design was that we focused strictly on combat and how that would work with stealth. And then when I actually sat down to design it, I decided that I wanted two more things, more flavor, more utility. So I gave the Rogue the ability to use items that no one else could use, and the ability to get items that he could use to make that equipment, so that he could exist by himself. He doesn't need a crafter [emphasis mine, it's an important distinction. The move is aimed to avoid paralyzing Rogues with expensive crafted components ala Final Fantasy XI, not to make them a soloing machine].


During the Fanguard dinner in San Diego, the Safehouse had the good fortune to be joined by Darrin McPherson, aka Talisker, the man behind designing Vanguard's classes. On a whim, I asked him “So how about the Necromancer?”, and got far more than I bargained for. It's one thing to have a dev write a reply to an interview saying “I'm excited about [suchandsuch]”. It's a different story when you see their eyes light up, and a smile creep across their features involuntarily, as they talk about it.

The Vanguard Necromancer will offer players a unique style of play that will truly set them apart from their fellow casters of Telon. Traditionally Necromancers have been “wizards” essentially, that have a dark flavor of magic. They often drain life, summon dead things from no where, cast spells like "Dark Painful Wanna-bee Fireball" and make their foes miserable by making them decay or suffer horrible disadvantages. Darrin wanted to take it a step further than most other MMO games have. The Vanguard Necromancer not only casts magic of a dark nature, their magic is death magic.
Link: Interview ber den Rogue
Link: Interview ber den Necromancer
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