Like many other Vanguard classes, the Psionicist can switch between different stances - called mindsets - that focus on different abilities. One such mindset is Abyssal Psyche, which focuses on offensive abilities.
A Psionicist is also able to bring assorted buffs to a party. For example, a Psionicist may enhance an ally's combat awareness (presumably perception in combat) and apply a diamond-like skin covering to reduce the impact of physical damage. These buffs depend on the Psionicist's concentration, which limit the amount of buffs usable at once (but can be enhanced via items).
The Psionicist also features a "mind bar" ability, gained first at level 3, that can be used to immobilize an enemy in a "battle of the minds." Using this ability comes at the cost of occupying the Psionicist's full attention. Should the Mind Bar break, the formerly mezmerized mob will harbor a tremendous amount of hate toward the Psionicist.
One unique aspect of the Psionicist is advancement; not only do they need to seek trainers, they must also visit relics scattered across Telon called gestalts in order to unlock new skills or upgrade existing abilities.
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