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Zitat von
Moorguard
If death penalty threads could exist without words like "elitist" being thrown around a page or two in, they'd stay open longer.
Once again, we are not planning any changes to EQ2's death penalty.
A lot of people want different things from a death penalty. But ultimately it doesn't matter what the penalty itself is; if you die fighting a mob, the penalty should be "ARGH! I died to this $#%#$ mob!" As a player trying to succeed in a game, the very fact that you failed at that goal is your penalty. If you don't care about that, then any other punishments won't mean a thing.
When I die in battle against any kind of mob (solo, heroic, named, epic, whatever), I feel like I screwed up. I didn't win. And I hate that, apart from any penalty that the game rules could force upon me.
Death penalties in and of themselves don't forge fond memories; victories do. Memory is selective. You will never convince me that anybody truly liked having a corpse rot and losing all their stuff. While spending hours recovering hundreds of corpses in the Plane of Fear may be looked back upon with amusement now, I can guarantee you that dying itself wasn't fun. You can only laugh about it because you were able to put that failure behind you with victories. If your only experience in EQ was losing a corpse in PoF, that would not make for fun or memorable gameplay.
So if you can debate the merits of death penalties without resorting to putting other people down for their opinions, have at it. But again, if there isn't that gamer's instinct within you that says dying = bad, then no mechanic will be able to pound it into you--no matter how harsh it is.
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Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II
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