When I started building Bordinar´s Cleft back in 2003, Keith Parkinson´s vision for this area was grandiose to say the least. We didn´t want to create a typical dwarven city that everyone has already seen and read about. On the other hand, we didn´t want to stray from the known lore. When you walk through the front gates I wanted the players to feel like they have just entered something grand and that this is a race you don´t want to mess with. They take their culture, history, fighting and people very seriously. |
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