Guys please stop with the personal attack, thank you.
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The problem is this folks,

Gold that is farmed to sell for real profit is introduced into the market at a rate it is not intended, and we cannot decrease the rate because then this will only perpetuate the problem, and increasing it would lessen that actual challenge and mechanics of the game, basically, to have a healthy system we have a certain cash flow based around the average playing experience of our average player. (simplest way to say it without getting over our heads )

Because there are people who professionally collect money without any intention of spending the money themselves and advancing their own character (thereby defeating the purpose of them needing money and sinking it into their own character in the first place) more money than the economy is designed for (since we cannot penalize the players) is introduced.

People then spend their real earned dollars to buy this coin, which is then spent on in game items. Suddenly a man who has 5$ in game now has $500 , without spending any actual game time achieving this, he is then able to buy what he wants when he wants without actually playing the game to achieve this. What happens then is these items start to cost more (people are buying them at these prices so why not try to get more out of them right?) supply and demand.

So now, items cost more than the amount of money a non-RMT player can make in a reasonable amount of time, and therefore the player can no longer advance his character unless he A) Changes his playing habits or B) Buys money too.

Its a viscous cycle that has to be stopped at its sources. Not only does it cheapen the achievements of those who actually play the game but it destroys the economy and the enjoyment players can get from the game.

The Secondary Market is therefore not allowed in our game or our community; and we hope the community is also with us on this one.


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