Quote:
Originally Posted by Seths
How much of an assurance can you give the community that Vanguard will not turn out like games of the past where Developers promised certain features but never delivered? Things like abilities from NPCs, Alchemist, Inquisitor, Berserker, mounted combat, ocean combat, raid content, etc.

Basically what kind of assurances will we get that after release the Live Team will spend a good portion of their time committed to getting all the things left out of the game, due to the need to release now, into the game?


As I've posted for months, we take the Live team and its responsibilities seriously. At this point you'll simply have to take my word for it, but let me say that the features, classes, mechanics, etc. that we have talked about implementing post-launch (plus many more we haven't talked about) are EXTREMELY important to us and you have our full commitment to make them a reality. Like I've posted, I am very proud of Vanguard and what it will be at launch, but at the same time the Vanguard of launch will pale vs the Vanguard in 6 months which will pale vs the Vanguard of 2008, etc. We have plans going out for 5 years! And that I am dead serious about -- I do not exaggerate at all. This game was planned from day one for longevity and to be a long term home for players, giving them not only a fun game at launch but plenty to look forward to. We will also be very open with what we have planned (and have already put up a web page that will grow accordingly to keep you guys informed as to what is to come).


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