<div id="post_message_548547"> Quote:
Originally Posted by Asmadai
Actually i'm willing to bet you and your Negative Nancy fanbase would bitch about how he 'stole Earthly culture' and was being 'unoriginal' if he had done that.

I've said it before, and i'll say it again. It's all about the image the game is trying to show. WoW hit the nail on the head with it's style - when was the last time you heard someone bitch that WoW's graphics we're so unrealistic looking, that it required you to call them an 'atrocity'. When was the last time someone complained that City of Heroes wasn't realistic enough looking?

Now, pair those with how many times someone has bitched about how unrealistic EQ2, and now Vanguard are looking; both games who actually strive to make the game to look like real life. It's not easy to duplicate real life movement, colors, enviroment. When you make a game which strives to do this, you open yourselves to a mass amount of possible critisizm, as calling the game's attempt at looking real 'an atrocity' will be the #1 podium in which all anti-yourgame people will stand on.

WoW's graphics, albeit good, are simplistic enough to master. I'm sure Blizzard has more people working on their Quest/Combat/Raid/Itemization/PvP sections and so on than they do working in their Graphics department (though most may beg to differ ). By not aiming for realism, they've thusforth removed one of the possible podiums in which someone who disagrees with the game could stand. No one can accuse WoW of not looking realistic, as they aren't even trying to. It would be a moot thing to argue.

Vanguard however is striving for realistic graphics. This is obviously not as easy to master as the non-realistic styles are. Thus when it comes to games such as this one, you have to learn to accept that it's not going to mimic real life, and critiquing the game as harshly as you'd judge something not aiming for realism wouldn't really be the best course of action.

It all comes down to comparison. What do people use to make comparisons with WoW? Warcraft 3, of course. If Orcs in Warcraft 3 looked different than the Orcs in WoW, we'd never hear the end of it. Thus as long as the game's smaller aspects, such as character models, race models, names, storyline (yeah, I know - some parts are more than fucked up now) etc., the players of WoW will be happy. What is used for the comparison in Vanguard? Well, you can either use real life, which is a very tough thing to compete against, or you can use EQ2, with Lineage 2 in a close second.

It's hard to start a game, strive for realism, have perfect mechanics within the game, and then have to make the majority of your fanbase happy; all of which not having a single past series to base most of your game on (such as an award winning multi-part game series where roughly 50% of the game was already made for you, all you had to do was shift it to a first-person perspective). All of a which i'm sure McQuaid knows.

Over the years, we've all played different MMO's, and pretty much, those of us not satisfied with the current MMO we are playing have (in our own minds) pieced together the best parts of all the MMO's we've played, into what we would feel would be the PERFECT MMO. We should learn to not so harshly use this internal checklist to judge every new game, especially those striving for realism, and even more especially those who won't even be released for 3+ Months. I feel, that we should be a little bit more lenient in the case of judging new games without any history or other games in it's series to help base alot of it's content on.

Utnayan, your move.



You won't see 'the' sphinx, or the Taj Majal, or the Great Pyaramid, but you will see places like those, but unique to Telon and with our own spin. Much of that are in high level areas in Qalia of which some we'll show in future screenshots (for example, in the shots I release earlier of the jungle area in Qalia, had we turned around and taken a shot, you would have seen a Taj Majal like masive palace/dungeon area, but it's not quite ready to show yet). If you look for screenshots of Aghram, the capitol of Qalia, that we have released in the past, you see a lot of architecture like this.

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