Fairly low priority as the design spec we have for it will require coding new card types and changes to the gameplay to allow things like other random elements and goodies too exciting to relate. :P

Classes/sub-classes are likely an Expansion feature, because we want them to be very cool.

In exchange, we're setting up some "tendencies" type quests on our schedule to give you a chance to choose a different course depending on your character's playstyle.

o
A


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