The main idea behind it is that it allow us to present reasonable challenge indicators without requiring you to learn some sort of conversion scheme. Everyone can solo an even level, 2 dot NPC. Being able to solo something that is even to your level feels good. What does that mean for groups? Well, either we have groups fight stuff that is many levels above them (which has its own balance issues) or we provide a second indicator, of its difficulty within its level.

Also note: the dot number is not telling you exactly how hard the NPC is. There are a number of other factors that come into play as well, so just because you were able to solo a 3 dot gnoll in one area, you may not be able to solo an equal level 3 dot salamander in another area. The salamander can be tougher, with more hp, a greater DPS output, and a give a greater exp reward when killed.


Weiterlesen...