Quote:
Originally Posted by Kazgrim
On my DK every attack is doing an auto-attack swing's worth of damage less. Ok I see how it was bugged, but when it was bugged it was balanced DPS wise, so the correct thing to do, in order to balance the game, is to adjust all the abilities up from 100% weapon damage to 200% weapon damage (150% weapon damage becomes 250% weapon damage, 400% becomes 500%, etc) so that our DPS is back in line with where it should be.

Even if you don't adjust it, I can live with that actually. I'll be a weaker, imbalanced class, but then so will every other melee class including healers. You'll have to nerf casters next patch to bring them down (otherwise no tank will be able to hold aggro from the unnerfed caster DPS), and the idea of soloing 2 dot mobs will become a thing of the past and you can label this as officially a grouping only game like you seem to want to do, but fine, I can live with that. BUT FOR THE LOVE OF GOD FIX SCYTHE OF DOOM. This ability is absolutely useless in its current implementation. Change it to 150% weapon damage from the set numerical amount, the 25% will work itself out from there. As it currently stands this ability does 50 damage, healing me for 13. It costs 37 out of 100 endurance. I have 2,300 hit points. Logic wru?


I saw a changelist note last night that listed this as being addressed. I believe it now heals for 100% of the damage it deals.


So, I played my cleric last night for a bit. I am level 19 and in what most people would consider standard to crappy gear. My damage felt about the same, but I could definately see a difference in my mitigation. It felt like I was taking a bit more damage and having to heal more often.

The patch this morning corrected some inbalances with some abilities that made some classes feel far weaker than we had intended. Try it out today/tonight and see what it feels like.

I whoeheartedly agree with fixing the bugs, and it is being done in tandem with balancing the classes. I get as nervous as anyone else when I see changes to my archetype or class. We will endeavor to minimize the amount of 'negative' changes you see from here on out. That does not mean there won't be a few here and there. We absolutely have to maintain the integrity and balance of the game.

This was our first 'real' patch and there were some mistakes. Those mistakes won't happen again. (We'll make new ones!) Heck, there are still things I saw missing last night that will need to get addressed today.</div> <div> __________________
Nino McHammer
Fires of Heaven
Veeshan

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