Quote:
Originally Posted by The Hiram Key
Well thats the rub isn't it ? Not to state the obvious but if the game actually has loading times between "zones" or "chunks" then it's not a seamless world. It's a world with invisible zone lines and no "chokepoint doorways" to other zones, that I grant you, but it's not seamless.

Many people wonder why VG and it's developers raise so much ire across many members of the community and I present this as a shining example of one very basic, very simple thing that does just that.

Why they just can't call it what it is, and instead choose to misrepresent their world (when it seems to only open them up for controversy) is truly a mystery to me.

Talk about setting yourself up to fail, sheesh.


I don't think we mis-represented anything. We were open with some of the issues people would experience, especially with older hardware, but then also talked about the upsides and how we would be taking more and more advantage of them over time. Again, I am confident the downsides will become less and less of an issue over time and the upsides more and more appaarent. Arguing over whether we used the right terminology calling the world 'seamless' and what that really means is really a matter of semantics. i don't think we mislead anyone, and certainly not intentionally. If someone got the wrong idea, then I do apologize.

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