Quote:
Originally Posted by Mithrull
The pauses don't bother me that much. I'd rather see nothing at all as in DAoC which was smooth as silk except for dungeon zones etc. I do agree about the travel though. Quite frankly, it's reducing the number of groups that would otherwise form. I don't see the progression of faster mounts quite keeping up with the incredibly large world. I know this isn't quite a settled issue with Sigil so I'm hoping they come up with a good solution.

We're looking into adding some teleportation. We don't want to over do it and we want travel to still be meaningful, but as the game has become live, it has become apparent that some overland teleporation is necessary like you said for community building and keeping groups together and being able to travel long distances more quickly so you can get together with friends. Horses and other vehicles will remain important, but it is becoming clear that at times teleportation is appropriate. We'll then get the best of both worlds -- you'll be able to more quickly traverse long distances, but at the same time exploration will remain key and we keep the ability to add new content to the existing world.

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