Quote:
Originally posted by thatznice;167810
Cmon Brad. We both know how the system works. Its not impossible.
First lets take a look at the evolution of user based online gaming and interactivity. Projects like Second Life show there is a market for this form of free play, however it does rely on user made content. It lets users create dynamic objects within the game world, however its rule base does not really offer any form of competitiveness. Basically what one person creates within the world cannot ruin the balance of the game due to the games rule set and how one plays.
Second. I believe the guys over at Mythic were also playing around with the philosophy that MMORPGs could potentially have user made content. Lets go further and talk about a world that at is base, is made by developers. However, set up where content can be created by the users themselves. The greatest hurdle is to how to keep the balance in such a project. This is the future of online mmorpging however. A UO meets Second Life with a core ruleset that keeps the game inline and an AI that is dynamic.
Of course this is a huge undertaking, and many developers would shy away from it. But I personally believe the first step, would be to create an engine for such a thing rather than the game itself. You chose to use Unreal's engine to be the basis of your game, thus allowing you to jump right in without making an engine from the ground up.
The engine needs to exist before the game, and I believe there are quite a few investors out there willing to invest in the creation of such an engine. But it would be two fold, the actual making of the game would come hopefully from a publisher with the cash to make this happen. The engine technology developed first as an independent project could spur a slew of both single player and multiplayer games. The second stage is having a development company use that engine like you use Unreals to create your desired project.
Its really a question of who will be the fist to do it, rather than when. because it will happen. Interactivity is evolving, its just a matter of how we can keep up with it.
cheers
Oh I very much agree. User generated content is planned for VG, just not for a while, but the hooks are there as is the plan (which it's far too early for me to go into details about). But I think UGC is the future, big time.
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