Quote:
Originally Posted by woqqqa
Hey Nino, assuming you're still popping in to read this thread, here's a quick question: given the problems Everquest II had catching on early due to its hardware requirements as a result of SOE's "planning for the future" engine decision, what was the reasoning at Sigil behind making the customized of the Unreal engine you guys used so resource-heavy?
I wasn't here during the first year when that decision was made.</div> <div> __________________
Nino McHammer
Fires of Heaven
Veeshan
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