Quote:
Originally Posted by Greyform
How is it possible you watched EQ2 launch with hardware specs to high for its time and followed right behind it and made the exact same mistake?
VG will be a good game there is no doubt about that from me. I just don’t understand the decision to release a game before the hardware to support it is readily available.
PS Crafting complication are not fun, it’s just more clicking. Tell me you have a plan B.
I don't think either the EQ 1 or EQ 2 launch suffered significantly from their hardware specs and the tech level they used. Many people want a more immersive and technically advanced engine, especially when it comes to virtural worlds. Does this mean these games won't achieve WoW numbers as quickly? Most likely. But the idea was to make a certain type of game for a certain group(s) of players. WoW is great and it's different and their lower system spec requirements have allowed them to penetrate Asia and also the very casual player who doesn't keep or care about his system specs.
But if you look at the more core FPS or MMOG or even RTS gamer, they want games that take advantage of their gamer machines. I know I just bought Supreme Commander and was glad I could turn all the settings up -- same when I bought Oblivion.
And I'll still be adamant and say that a game designed architectually like Vanguard's will have a LOT easier time still looking good and appealing months and years from now than games who went for a lower spec.
As for crafting, I'd have to leave that question to the designers on the crafting/harvesting team as I don't know in detail what their plans are going forward. You may want to ask on SV for Salim or one of the other designers to answer your question.
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