Quote:
Originally Posted by Twobit Whore
Immersion has nothing to do with graphics. Realism != immersion. People like to say how immersive those text muds were, how techincally advanced were those graphics? Having ascii characters in 16 colors was about it.
It has to do with the quality of the medium used to create the immersion. A brilliant writer can do it with words. A movie director with how he shoots, uses sounds, and even what he does't show.
It can be done using realism, or be heavily stylized. It can be surreal, or over the top in your face.
The point is that you are dawn in. With a good movie you forget you're watching it -- same with a good book, same with a good game.
They type of immersion we were shooting for was to bring Keith's paintings alive. Keith paints with a 'realistic fantasy' style. That's what we all wanted, and to do that, you need bumps, and specular, and advanced lighting and shadows.
In addition to immersion, you will need to be fairly high tech in your architecture if you want to use the cards of the near future. We all talk about how we want to really change the world and make our mark on it. We'll if we're going to have craters left in the ground from a call lighting spell that I cast in a battle in this very same place a week ago, or if I'm going to have an avalanch and see the rocks convincingly roll down the hill (and hopefully not hit me), etc., you're going to have to embrace tech at some point, or at least some aspects of tech. And this is true, even though beauty is in the eye of the beholder.
As for me, I'd rather design and drive sports cars, but then I'm glad I have an SUV too -- it's not as fun, but it gives me choices and more freedom.
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