Quote:
Originally Posted by Nairbog
The Bog sounds like an attention whore to me. I'm going to repost a post I made in the end-game content thread that, not surprisingly, none of the people who constantly lie about lack of content (up to 40+, where it seems there is a genuine lack of it) in Vanguard. The Bog, I would really love more details on why you think Vanguard has a lack of content/lore. Where did you start, what levels did you play to, what dungeons/questlines did you do during that time? Anyway, here's the post:

It really irks me when I see posts like this that try to tell people VG has little content, because it's incredibly misleading. As far as I know, Vanguard released with more *quality* content than any other MMO before it. Yes it was lacking good endgame content, but the sheer number of "Premiere" dungeons is astounding. At any given level I could probably be leveling in 5+ different premiere dungeons. The premiere dungeons are very cool too: gigantic and varied, with boatloads of nameds and loots. (though they weren't spawning enough until a recent patch that increased spawn rates for many of the premiere dungeons) As others have said, most of these places are a blast to explore. I'd be happy to go more in depth if anyone still questions this.

Alot of the outdoor content is very high quality as well: Ruins of Trengal Keep, Ra'Jin Stronghold, Elven Magic School are places I have seen personally that blow away any outdoor dungeons I've seen in other MMO's by far with their sheer size, and they all have events/quests tied to them which are often very creative. For example, in Ra'Jin stronghold, you have to enter a secret room from the rooftops for a quest, where the gravity is lower and you can float from rooftop to rooftop crouching tiger hidden dragon style. I thought it was very cool, though frustrating to those with bad machines.

Then there's the cities, which definitely count as content in my book. Vanguard's cities are spectacular imo, some of my best experiences in VG have just been exploring a city for the first time. Caial Brael, Tanvu, New Targonor, Mekalia, and Pankhor Zhi blow away any cities I've seen in other MMO's artistically and they're all fleshed out with lore and diplomatic content. Some people hate diplomacy, but for those who love to explore cities and talk to NPC's to find out lore anyway, it's awesome. I love the fact that you can enter every building in most cities, and that they actually have working doors. A small detail for some, but most recent MMO's are missing this in their cities which was one of my pet peeves. Sorry to be so longwinded, but I wanted to give specifics for the doubters. One problem Vanguard does NOT have is a shortage of content (up until 45+ apparently, though I'm confident the team will be pumping this stuff out shortly, possibly as soon as tommorow).

I just picked up the game a few days ago (I played in beta and knew I would eventually, but I wanted to wait a month to lessen the impact of bugs/server issues) and am a level 12 disciple at the moment. I have so many options right now for dungeons: it's ridiculous. I think the main problem actually is server population, I'd love to explore magi hold but there's usually not enough people in the area wanting to explore it to get a solid group, atleast on Tharridon (FFA server). Today I explored Riftseeker's Torrent near Tursh and was very impressed. The atmosphere is great from the start, you have to enter a secret password to portal in, which you hear by standing back and watching a student utter the password. There are quests that send you to every part of the dungeon and the way these are executed is interesting and fun. (you communicate with the questgivers through magic candles so the quest is dynamic, offering different objectives as you progress). There were plenty of nameds along the way unrelated to quests as well which kept things interesting. The place was absolutely humongous for a low level dungeon with lots of quality artwork and tons of different types of mobs. My favorite were the gigantic mutant plants that camoflouge themselves as a small rock. I'm going to go more off topic here and say the equipment expertise system is awesome and very innovative, I love the fact that I'm wielding level 18 weapons at level 12. I play fairly casually these days, and am very excited about the future of VG. By the time I hit the end game I'm sure there will be tons of options. My main complaint right now is with performance and invis in low level pvp (ugh) ...


Thanks for addressing the Bog

And I agree with you -- some of our biggest problems are LFG, performance, some PvP tweaks, and low server pop. We messed up, as I've said before, and were so worried that noob areas would be over crowded, that we should have launched with fewer anyway and people would have spread out naturally.

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