On the final day of the Game Developers Conference, Mark Jacobs sat down with us for a chat about EA Mythic, the MMO Industry, and of course Warhammer Online. Mark is definitely a veteran of the MMO design world. He has been through it all. Starting with MUDs and moving on into Dark Age of Camelot, Mark has had some great success with MMO games. In the past year Mythic has been turned into EA Mythic and the company continues to develop one of the most anticipated MMOs on the market, Warhammer Online.
My first question to Mark was about Warhammer and why EA Mythic decided to go with a two faction system as opposed to the three faction system that had worked so well in DAOC. Basically it came down to a sense of popularity and balance. Developers did not believe that the Greenskins would be as popular as some of the other races played and would suffer from a lack of population. This issue is a gamble with any game that takes the multiple faction route. So in the interest of balance and creating an even population the developers decided to go with the two faction system for Warhammer. |
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