Quote:
Originally Posted by kohl
People said this would happen from the moment the game designs were discussed. This is how human nature works. If you want people to spread out in the world and not clump into the "best" spots, you need to give incentive. This could be bonus XP (maybe only bonus if you get deeper inside) or simply loot. Initial incentives such as Quests are great because if you send people to a place just once, they have a reason to go - even if just one time - and then maybe decide which places they do and don't like.
Also, the loot needs to be diverse enough so that you don't experience FBSS syndrome all over again. You also need a healthy server population.
Well said.
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