Quote:
Originally posted by Nostalgix;229900
Exactly how I feel, and inactive subscription too.
Fixing bugs is one thing, but there are worse issues in VSOH atm. Some said the Vision had blurred, actually it's even worse than that.

What are we supposed to do ? Go on paying our monthly fee while they try and fix the flawed designs (if they ever do) ??

And during that time we get XP boosts because, of course, the oncoming expansions have to be released at a certain date and if there aren't enough people at higher levels it might hurt their sales. No matter how broken VSOH is.

I had faith in this game to be at least as good as EQ. It could still be, would the "power that be" hold to their ideas instead of trying to catter to everybody as EQ2 tried to do in its own time (which turned out to be a *big* mistake).

Oh, and any plan to get rid of the repair system, the crafters control over the plats or their ability to make stuff that makes questing/named camping useless ?




The Vision is not blurred. I've seen several references to that today. One of the challenges we face, and it's a challenge we knew we'd be facing since almost the inception of this project, but was also something we were always determined to work through and accomplish, was making a world where casual, core, and hard core players could not just co-exist, but even eventually become interdependent. When you see issues discussed like do we need overland teleporters to deal with server underpop, is the DP ok, item degradation, exp and advancement curves, etc., that's what all of this is trying to deal with and that's why there is no easy solution. We will continue to work through these things, make tweaks and changes, but other issues will come up again as long as we hold that goal as one of our most important tenets.

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