Quote:
Originally Posted by Mistwaver
For some reason, after playing DDO lately with the graphics maxed out, the graphics in these screenshots just look really dull -- they don't look as fluid as graphics in other games, and the clouds don't even compare to the clouds in DDO (even if they are stationary and don't move in DDO).

This is something that has nothing to do with Unreal Engine 2, this is an artwork problem, not an architecture problem. The architecture looks fine -- the colors are just really dull and toned down, as if they're trying to emulate 100% photo realism on an engine that's designed to have a more cartoony appeal.



With all due respect show me a DDO screenshot with 30 player characters on screen with a seamless world where you can see for 6km.


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