Quote:
Originally Posted by Ilmoran
I have some questions about dusts:

How was it decided which resonating dusts/powders/shards/crystals can go on which types of items? Here are some that bother me, just to name a few:

-Which items are allowed to have Dark Venom, Combustion, and Striking.
-Light and Heavy armor can have Mystical Alacrity, but medium can't.
-Light (and maybe Heavy, I don't remember atm) can have Spell Crit, but medium can't.
-Only heavy can have Melee Crit, medium can't.
-Light and Heavy can have Enraging (the version that gives +damage and -mitigation) but medium can't
--On that note, why are there two different Resonating Powders of Enraging? (One gives +damage/-mitigation, the other gives some kind of resistance bonus, I forget which).

In general, I'd like to know if there's any chance of the categories of items that certain dusts can be used on being widened? I think hide/stealth dust for medium armor would also be nice, and I'm sure there are other bonuses that make sense for items that can't currently have them.

And, as other threads have suggested, is there any way we can get some customization to how points are spent on items, such as maybe a second finishing step (that is immune to complications, for the love of god -- I hate getting comps when adding powders, or worse, watching the comp tick while I add a powder) which allows us to select balanced (current), basic (AC/damage), resonating (abilities from resonating items), or focusing (abilities from focusing items) specialization for the item. Basically, I get to the end, and I select what part of the item I want to recieve the most points -- either AC/Damage, the resonating abilities, or the focusing abilities, or a general balance as we currently have (I left specializing in stats off the options, because of the whole max amount of points an item can have going to it's stat bonuses). Maybe, if you guys are feeling really generous, you can let us pick a primary and a secondary spec for the item --Stats should be allowed as a secondary focus, to keep stat bonuses at current levels -- (so I can make an armor piece with focus on resonating abilities, and as a secondary select stats, so I would get armor with better resonating abilities, same current stat bonuses, and lower AC).


1 I had to limit some options due to the excessive amount of items that would have had to be made. (Initially it was projected there would be upwards of 4 million craftable item variatons, since all of these items are pretty much hand made by me I thought that might be a little excessive since a majority of those would never be made anyway) When you have a variety of optiosn not everything is goignt o be optimal. Hopefully as mroe content is added to the game some variations will become more desirable based on the situation.

2 Not without actual code support for doing that. We have talked about just exposing the point system but it would end up causing item DB issues similar to SWG. Utlimately that is what I want to see happen but it is not something that we are currently considering.


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