Akzeptieren

Diese Website verwendet und setzt Cookies und teilweise auch Cookies von Diensten Dritter. Weiterführende Informationen erhalten Sie in der Datenschutzerklärung.

Zeige Ergebnis 1 bis 5 von 5

Thema: Bard fixis!!!

  1. #1

    Standard Bard fixis!!!

    folgendes habe ich eben auf vgbards.com gefunden, unser class leader hat folgendes von den entwicklern bekommen:



    Zitat Zitat von Feos Swansong
    Good news bards!! I just received the fabulous news that the following things are incoming!!

    Mellarian’s Requiem of War now increases damage by a flat amount, fixing the stacking issues it had with Anthem of War.

    Improved the scaling values of Mellarian’s Anthem of War and increased the damage bonus to 15%, up from 10%.

    All Mellarian’s songs have had an improvement in the flat damage bonus portion of the song

    Irion’s Tune of Warding now increases AC by the correct amount

    The power of Tynen's Melody of Acceleration has been increased to 1%

    The power of Tynen's Strain of the Swift has been increased by 1%

    The power of Tynen's Coda of Velocity has been decreased by 2%

    Waterdance 4 now increases parry by the normal correct amount.

    All of Cirel’s health regen components have been increased in power and have been given clearer descriptions

    All of Cirel’s mana regen components have had a slight increase in power and have been given clearer descriptions

    Gamael’s Song components are now more clear as to how much damage they do.

    The effects of Gamael’s are now visually indicated by a floating number.

    Feos Swansong
    Silky Venom


    das bedeutet dann das:
    barden bekommen ein ganz kleinen Speed boost, unsere DMG songs werden effektiver und sind jetzt mit einander kombienierbar. wir sehen jetzt den dmg den wir durch unsere procs machen. mana und hp regen werden erhöht. waterdance 4 wurde gefixt und arbeitet jetzt wieder richtig. und noch eingie andere dinge.

    Freud euch Barden wir sind nicht mehr auf "ignore" bei den entwicklern.

    link:http://www.vgbards.com/forums/index.php?topic=1760.0]
    Geändert von x-kaiser (12.04.2007 um 17:16 Uhr)
    Name:Caiser
    Server: Gelenia
    Klasse: Bard/Leatherworker
    Level: 41!/26!
    DiploSkill: 7!
    HarvestSkill: 500(510)!
    Rasse: Mordebi/Male
    Gilde: Aggronauten
    Playtime: 20d 00h 05m

  2. Standard

    Warte nur ab, bis das wieder zurückgesetzt wird. ;)

  3. #3

    Standard

    24%(OHNE! voice mods!) dauerhaften damage erhoehung von ehemal 10% ist schon recht stark, der dmg die die barden in der gruppe erhoecht haben war eigentlich recht gut, wenn sie etwas an dem damage haetten machen wollen dann eher wenn der barde solo unterwegs ist.
    Name:Caiser
    Server: Gelenia
    Klasse: Bard/Leatherworker
    Level: 41!/26!
    DiploSkill: 7!
    HarvestSkill: 500(510)!
    Rasse: Mordebi/Male
    Gilde: Aggronauten
    Playtime: 20d 00h 05m

  4. #4

    Standard

    tada, soeben auf dem Test server gesichtet:

    Vanguard Build 1807 Patch Notes 4/12/2007 TEST SERVER

    GAMEPLAY NOTES
    - Hitting escape will no longer immediately drop you out of PVP combat so you won't be able to hit out of combat abilities repeatedly.
    - Many abilities intended to get a damage bonus undead and procs on undead were working against anything. This has been fixed and they now only work on undead enemies.
    - Large heals are no longer as likely to be interrupted. The cast time is no longer restarted for these abilities but follows rules much more similar to normal interruption. The time added to the cast from a partial interrupt is slightly larger than other abilities. This will make large heals easier to cast when being hit and when being hit by multiple enemies. However, they are still intended to be a challenge to cast in bad situations and players are encourage to use their quick heals at those times.

    ADVENTURING NOTES
    - Bard Mellarians Requiem of War now increases damage by a flat amount, fixing the stacking issues it had with Anthem of War.
    - Bard Improved the scaling values of Mellarians Anthem of War and increased the damage bonus to 15%, up from 10%.
    - Bard All Mellarians songs have had an improvement in the flat damage bonus portion of the song
    - Bard Irions Tune of Warding now increases AC by the correct amount
    - Bard The power of Tynen's Melody of Acceleration has been increased to 1%
    - Bard The power of Tynen's Strain of the Swift has been increased by 1%
    - Bard The power of Tynen's Coda of Velocity has been decreased by 2%
    - Bard Waterdance 4 now increases parry by the normal correct amount.
    - Bard The refresh timer on Fence has been removed.
    - Bard All of Cirels health regen components have been increased in power and have been given clearer descriptions
    - Bard All of Cirels mana regen components have had a slight increase in power and have been given clearer descriptions
    - Bard Gamaels Song components are now more clear as to how much damage they do.
    - Bard The effects of Gamaels are now visually indicated by a floating number.
    - Blood Mage Physical Transmutation has had its conversion ratio increased by a large amount.
    - Blood Mage Physical Transmutation now has a 45 seconds refresh timer
    - Blood Mage Physical Transmutation now has a 10 second 25% damage debuff that applies on the caster when used.
    - Blood Mage Conduct (The ability granted by Conducive Symbiote) now has a 45 seconds refresh, down form 5 minutes)
    - Blood Mage Increased the healing effectiveness of Conduct.
    - Blood Mage Quickening Jolt (the ability granted by Quickening Symbiote) now lasts 8 seconds, up from 6 seconds.
    - Blood Mage Increased the regeneration rate of Vitalizing Symbiote.
    - Blood Mage Increased the regeneration rate of Renewing Symbiote.
    - Blood Mage Increased the healing amount on Ritual of Gelenia.
    - Blood Mage Increased the gains per level of Blood Union on Ritual of Gelenia.
    - Blood Mage Added upgrades to Mental Transmutation.
    - Dread Knight- Armor of Darkness no longer lowers your damage.
    - Dread Knight Shadow Meld now increases resistances.
    - Dread Knight Shadow Meld now grants a chance for your attacks to add Dreadful Countenance.
    - Monk Lowered the mitigation penalty of the Storm Dragon Stances
    - Monk Lowered the melee slow of the Stone Dragon Stances
    - Monk Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed.
    - Monk Drunken Sway has been altered. Dodge and Parry are both increased. The overall dodge/parry chance has increased. While in this stance you will slap all who attack you, dealing minor damage
    - Monk The refresh timer on Swaying Step has been removed.
    - Monk Reed in the Wind has had the intended 2 minute a refresh timer added to it.
    - Monk Tiger Stance has had its endurance penalty progressively lowered. When Legendary Tiger Stance is earned the penalty is 40%.
    - Monk Stone Dragon Stance now adds the appropriate cold and fire rune (30, 40, 50%).
    - Rogue The refresh timer on Deter has been removed.

    CRAFTING NOTES
    - Specialization titles are now available at the crafting advisor. If you are missing your specialization title, ask the crafting advisor about titles.
    - Fixed a bug that may give you Grade A destroyed material for artificer practice charms.
    - Rahkane is now removed from your inventory upon abandoning the quest Legendary Fiend Hunters Weapon.
    - Ship construction tables now provide the proper complications.
    - Corrected the names of some Qalian Floor Mattresses.
    - You can now store items in the Medium Prime Kojani Chest
    - Crafted Tier 5 Outfitter Light Armor has had its appearances updated.
    - The ability description for the Society of Inventions Mental Conductor now better describes its effects.
    - The Cabal has stolen a valuable item from the Society of Invention. The Merchants Guild seeks to make a profit from the upcoming struggle. See the organization leader of the Ahgram crafting faction you are a member of to participate.
    - The Imperial Trade Organization has acquiesced one of their buildings to the New Targonor Bank in exchange for tax cuts. Saori Kendall and her guard have moved into the building next door with the rest of her team.

    DIPLOMACY NOTES
    - The First Scholar NPCs in Tanvu are no longer playing hard to get. They will properly display how much presence you need before they will talk to you.
    - The NPCs for the Khal writs will no longer play hide and seek. They will now show up correctly.
    - Konarthi Point no longer has independent Civic Diplomacy levers it now shares its levers with Halgarad. Players engaging in Civic there affect Halgarad levers and vice versa.
    - The Refugee Camp in Jharuu Flats now shares Civic Diplomacy levers with Khal. Any buffs active through Civic Diplomacy in Khal are now active here as well.
    - Wardship of the Sleeping Moon in Shamans Glade now shares Civic Diplomacy levers with Leth Nurae. Any buffs active through Civic Diplomacy in Leth Nurae are now active here as well.
    - Fishers Pen in Ocean Watch now shares Civic Diplomacy levers with Tursh. Any buffs active through Civic Diplomacy in Tursh are now active here as well.
    - Southwatch now shares Civic Diplomacy levers with Bordinars Cleft. Any buffs active through Civic Diplomacy in Bordinars Cleft are now active here as well.
    - Dragons Backbone now shares Civic Diplomacy levers with Lomshir. Any buffs active through Civic Diplomacy in Lomshir are now active here as well.
    - Infineum Plateau now shares Civic Diplomacy levers with Hathor Zhi. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
    - Tar Janashir now shares Civic Diplomacy levers with Mekalia. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
    - Problems with parleying with Khaathur resulting from doing the Qalian horse quest out of order have been resolved.
    - Ambassadors Weeds, given out in New Targonor by House Remniol, now give academic presence.
    - Renton Keep now has fixed Civic Diplomacy radii.
    - Mekalia has altered Civic Diplomacy radii.
    - Hathor Zhi has altered Civic Diplomacy radii.
    - The NPCs Raster Calren and Robart Corrin have decided to seek out a new way of life and have converted to the occupation of Domestic from Outsider. They have stopped running from the law.

    WORLD POPULATION NOTES
    - Ahgram Smelly Cat will no longer attack innocent bystanders, even if he thinks theyre going to steal his fish.
    - Gorgalog Swamp Faction hit for slaying Savage Tree elves bordering on the Ichtakhta capital has been increased.
    - Mekalia The journal location for Hepcas Plan, Part II now correctly points to the Southern Menagerie. Gnomes cheer while the Chasm Lizards die a little inside.
    - Northern Highlands Players can no longer loot spirit necklaces from Torsheim Protectors for the quest Roll the Bones.
    - Nusibe Necropolis The crypt flyers no longer silence.
    - Rahz Inkur Zullbane Serum now has a cooldown attached.
    - Southwatch NPCs at the Red Sparrow Encampment no longer share a linked respawn.
    - Tawar Galan - A Banker and Broker have been added to Tawar Galan
    - Vsurog Moor - Adjusted the difficulty of Tishra the Bloodpriest, and Silidoth the Destroyer. Also increased the availability of both encounters as well as the potential chance for multiple loot drops.
    - Vsurog Moor - More quests have been added to this area for solo and small group play.
    - Zaraj Arena - Repair bots in the Zaraj Arena now cost 10 coins, down from 100.

    Items
    - The AorAhn Cloak is now equippable by all classes.

    CODING NOTES
    - There will be some additional hitching the first time you see new materials in game while your system recompiles and caches the programmable shaders. These caches will correctly load when you start up the game in the future. Overall, you should experience less hitching in the long run.
    - You can now search for multiple classes simultaneously in the Class dropdown of the Social Find window.
    Name:Caiser
    Server: Gelenia
    Klasse: Bard/Leatherworker
    Level: 41!/26!
    DiploSkill: 7!
    HarvestSkill: 500(510)!
    Rasse: Mordebi/Male
    Gilde: Aggronauten
    Playtime: 20d 00h 05m

  5. #5

    Standard

    ok war jetzt nochmal auf dem Test server.

    barde wird doch nicht dmg der gruppe um 24% erhoehen da ROW von 3% dmg increase auf ?-24 dmg punkte increase verändert wurde...
    Name:Caiser
    Server: Gelenia
    Klasse: Bard/Leatherworker
    Level: 41!/26!
    DiploSkill: 7!
    HarvestSkill: 500(510)!
    Rasse: Mordebi/Male
    Gilde: Aggronauten
    Playtime: 20d 00h 05m

Ähnliche Themen

  1. Bard Best of the Best Results on Xeth!
    Von Molgam Bot im Forum Fast Sigil News
    Antworten: 0
    Letzter Beitrag: 30.01.2008, 02:54
  2. Bard Best of the Best Results on Halgar!
    Von Molgam Bot im Forum Fast Sigil News
    Antworten: 0
    Letzter Beitrag: 28.01.2008, 23:20
  3. Bard Best of the Best Results on Xeth!
    Von Molgam Bot im Forum Fast Sigil News
    Antworten: 0
    Letzter Beitrag: 25.01.2008, 06:08
  4. Bard Best of the Best Results on Halgar!
    Von Molgam Bot im Forum Fast Sigil News
    Antworten: 0
    Letzter Beitrag: 25.01.2008, 01:40
  5. Power beim Bard. INT oder WIS?
    Von Joerg im Forum Späher
    Antworten: 2
    Letzter Beitrag: 06.11.2004, 23:58

Forumregeln

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •