What we are working on in regards to raiding:

Raid Locking - This simply put, is the ability for us to limit the number of players that can engage a specified NPC, or affect the players engaged with the NPC.

Getting this component into the game is very important to us as developers - we simply do not want to support 40, 50, 60 player raids at the moment. These are not ruled out for the long term, however it has been our stance that raids will be targeted primarily around a 24 player limit.

Putting in any true raid content before this was in would put us in a situation where we would have been "nerfing" raiding later. Frankly, we've had to tweak and adjust things enough in the game, I'd rather not have to do so with such a hot button subject.

Will we ever be open to raids larger than 24 players? Its possible in the future, but as stated, we will continue to move forward with our target maximum number of 24.

Persistant Respawn Timers - This is another code feature being added allowing us to insure that once a target has been defeated he cannot be respawned unless the specified amount of time has been met. This persists past server up and server down, through chunk resets and the occasional crash.

We feel it is also extremely important to have this feature in the game before offering raid content due to the fact that our "chunks" shut themselves down after a period of time if no players are near them. Chunk crashes, while much less common (yes, we know New Targonor is crashing still!), are also a concern. We simply do not want some of these targets re-entering the world instantly.

Raid Targets - As I posted earlier, we are working out the gimmicks and mechanics for a variety of the "first tier" of raid mobs. I can't get an exact ETA to getting them in, but they are in the conceptual stages, and soon we will be breaking down just how long it will take to make these "concepts" into reality.

Some of the first targets to expect for the first "real" tier include:
Akaran Dwarfsbane, the Tyrant of Dargun's Tomb
Jagund the Wavebreaker
Fengrot Foulbreath
Sultan Rahz Djal, the Lord of Rahz Inkur
(WhatshisfaceIcantspellhisSalamanderName), The World Devourer

We have also talked about several "lesser" raid targets that will allow up to 24 people to engage, but are going to be tuned for roughly 12 players. These targets will not offer the same quality of loot, but will allow smaller groups to engage in fights that use similar mechanics to the 24 man targeted fights.

Loot - Loot isnt something I can talk a lot about right now. We will be creating a progression of gear that makes "higher tier" raid targets more approachable. Be it with better stats, additional click effects, or permenant effects, we are confident we can make the gear appealing to players.

It has also long been planned that "ancient dust" be made available from certain raid targets. This allows some of the highest tier crafted items in the game to be made.

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Anyways, thats about as much of a sneak peak as I can provide today. I hope the information is useful.

~Tagad

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