Quote:
Originally posted by Gecon;271819
Even worse: if the player gets it, the mobs get it. Care to imagine a raid mob with healing ? A normal heal every 2 minutes might only restore 1% of its total health. An epic or legendary heal once in a while might restore 20% or 40% of its total health. So basically you can have the mob down to 5% of health, then it gets a healing spell through, and BOFF its at 45% again.



So you're assuming that we can't differentiate between PC and NPC healing/crits?

You're also assuming that it'd be a flat percentage addition rather than a normalized crit?



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