Quote:
Originally posted by parmenion747;272040
The designers have point costs for items, it rates all the stats and benefits from an item and compares to the tier of rarity and the level so that in general similar items broadly have similar values, at least thats the theory.

I believe Cylus was saying they got smaller divisions on some of the attributes so they can be a little more flexible when spreading the cost, over certain types of items.



Yea, sorry. Suppose I was rambling a bit

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