Quote:
Originally Posted by velk
- Bows and crossbows will now fire whatever is in the ammo slot instead of being limited to their respective ammunition type
- You can 'bootstrap' a bow for which you don't meet the requirements by equipping a lower level bow with an archery bonus that puts you over the line, and then swapping it for the higher level one.
- There is no difference in stats between the T2 and T3 light crossbow and heavy crossbows, but they have a drastic skill requirement difference
- The archery requirements on crafted bows are drastically out of line with the equipment expertise of the bow. For example, a flawless T4 shortbow or longbow can be equipped a level 28 when EE hits 19%, but a flawless T4 warbow can't be equipped legitimately until level 40 due to the 400 skill requirement, despite all of them being the same item level.
- T3 Earrings with a 'Marksman' effect ( Adroit Healthy Stud of the Marksman for example ) do not gain any attributes or any increase to the ranged damage modifier by being upgraded to superior ( the hp modifier goes up by 3, which gives it my vote for worst possible use of a T3 upgrade ).
- As previously noted ( and on the list ), crafted thrown weapons have worse stats than their storebought counterparts, and ( on Targonor at least ) the debuff portion of bow procs still do not work, only the damage portion.
1. This is nothing new this has always been the case and is a known issue
2. Sounds odd will look into it
3. There shoudl be since heavy gets an innate bonus of damage since it is heavy will look into it
4. Have already said a few times the rulse on Warbow skill reqs is something we have to follow
5. That is the way item points work, our recent change to expensive mods may help with this though
6. Known issue, thrown items are bugged in general
7. Still can't reproduce the ranged debuff issue, waiting on more info
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