Quote:
Originally posted by Ser'Lyeu;274351
I do not think this is mob related at all. I can have 35 player characters and 10 npcs without a problem. It is only when I have a mob TARGETED and all the frigging dots and debuffs on the mob that I lag. I really hope an SGO coder/dev looks at this. If it is only a UI issue causing all the lag, then it should be looked at as a fix.
/salute
The issue, I'm fairly sure, was fixed on Friday. There was a bit of crossed logic on when to resend the information and how it was sending the information.
It wasnt an issue that often poped up with standard group sizes.
~Tagad
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