Quote:
Originally Posted by velk
Another couple of ranged issues I forgot about the first time :

- The % modifiers on crafted bolts aren't working correctly, at least not the ranged damage modifiers on outrider's bolts.

Pyrite outrider bolts have a 4% ranged damage modifier, however when they are equipped there is no change in character sheet ranged damage over pyrite assassin bolts or pyrite normal bolts.

Testing firing the actual bolts also shows no difference in damage dealt outside of expected damage values ( bows have a very narrow damage range and my ranged damage is 500, so a difference of 20 should be instantly obvious )

Due to lack of knowledge of my baseline ranged crit value and no extensive testing, I cannot comment on whether the marksman and assassin % mods are functioning, but I would suspect not if the outrider doesn't work.

( Btw, testing was done by placing a single stack of bolts in quiver, to avoid problem where a different quiver slot was selected )

- Flawless batches of thrown weapons produce 6 stacks of 100 instead of 3 stacks of 200 like arrows and bolts - should crafted thrown stack to 200 as well ?


1. Is known, it is because you are using a quiver/bolt case. If you equip the straight ammo you should get the benefit from ammo.

2. Probably a max stack size issue will adjust them.


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