Just a point about the EE stuff. The increase in EE was proportional to the increase in mods for crafting gear. Crafting gear was balanced from the get go and the recent modification of points for all items caused a problem for crafting clothing so the EE had to be increased to counter that. Tools having EE...well I am not going to explain that as it is obvious why that happened. Utility bags getting EE was needed because utility bags can have stats on them and they are considered in balance.
As far as complications, seeing your reaction here helps. Especially those who are so quick to want to remove them. If anything the reasons that are being presented as to why they should just be removed and random statistics being thrown out to support some apparent need to get rid of them make me realize even more that removing them is not a good idea.
Complications Are supposed to be a burr in your side. When a caster comes in and nukes you to death it sucks especially since he just took xp from you and you are forced to spend time retrieving your corpse. In crafting their is 0 sacrifice when xping except time. Yes time is valuable , but when you fail that is all you lost. Crafting does not require real items to advance, instead if gives you a bonus if you choose to use them. Your lost of time equates to grabbing another work order and maybe a loss of faction if you failed on a single item work order. But outside of that if you failed one at least you still can get some credit for what you did do.
I get that penalties suck, I know that clicking alot is annoying, I certainly understand that repetitive gameplay gets boring, but complications are meant to make you angry they are not meant to make you happy. They are negative by nature as they represent potential mistakes you can make. Even if you are the best at something you can still make mistakes. The greatest 3-point shooter can still have a streak of bad games, the greatest scientist can still make a mistake, the best carpenter can still mess up a project by simply screwing up a measurement he has done several times before.
The crafting system is a system built around setting your own pace. You want to watch some TV while crafting go ahead, you need to stop mid process and handle something in real life, please do so. While I want you engaged I also understand that the very nature of crafting is one that will involve repetitive play generally in the same place and it will involve clicking/key pressing, but how often do you press a key going from one to fifty as a crafter versus as an adventurer?
Complications are something that help spice things up and hopefully make you think before, during and after a process. Can they be excessive? Yes they certainly can be. Is some of it simply do to with a mean RNG? Absolutely it is. Will I tweak them as best I can and reconsider some of their power? I certainly will. What I won’t do is accept that I have done such a poor job as a designer that the crafting system needs some major revamp because some people don’t agree with the ideas behind the system.
I understand we have problems, and I get where a chunk of them come from. I want you to enjoy crafting as much as you can and I want to see it grow and become more entertaining. As many have said already removing comps would be counter to that. For those of you arguing luck over skill I can tell ya it is a combination of both. When I can sit here and watch one of our ex devs pretty much read and defeat the comp AI despite the randomness of some complications I know that there is skill involved. When I can have a discussion with my team about different situations they have been in and how they went about modifying stats or choosing different options I know that there is skill involved.
All in all comps will stay, I have already made multiple modifications to potential frequency it just has not made it to test yet. But as I said I can only do so much without dedicated programming time and as much as you may not like to hear it our focus is on adventuring and general game polish right now.
Silius
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