Quote:
Originally Posted by ZephyrBlade
I have a theory which is probably totally wrong but i'll throw it out there in case
it triggers some idea from the devs.

Correct me if i'm wrong but it seems like every profession is having difficulty
getting their consumable recipe, which is of lower level than the rest of their
recipes.

I'm making a guess that on the recipe loot table, these recipes are listed first
(by first i mean on the lowest end of the RND spectrum).

Now suppose there is some code that is supposed to "help" higher level toons
by adjusting the RND up by your level. This presumably is because the "better"
loot is higher in the loot table.

If Silius used a low level crafter to open the bags (say he just made a lvl1 toon
for this purpose), the items would follow the correct distribution. On live,
however, we are of appropriate level and it skews the distribution away from
true and we get a very low drop rate for consumable recipes.

Alternatively there might be some Trivial Loot Code interference where we
can't get the lower level consumable recipes in the upper parts of the tier
where we generally get most of the recipe drops (at least that's where i get
most of them). Again, if Silius used a low level toon he woudn'tt see the
problem.

Thoughts?


Toon was lvl 50


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