Hier die komplette Liste der Änderungen, die mit GU37 gestern auf die Server aufgespielt wurden - vorerst leider nur in Englisch.
You can now sell items on the broker with more than one character.
Emerald Halls is now a persistent instance raid zone! See below for details.
You can now buy back items you most recently sold to NPC merchants!
Items that offer or are needed by quests will now display that information.
Achievement points spent are no longer locked to a single tree. When you respec, you will be able to spend them on either tree (up to 50 per tree).
Crafters now gain tradeskill experience from completing tradeskill writs.
GENERAL
Nektulos Forest content has been touched up to be more playable.
Harvesting and Adornment application will be immediately interrupted by taking any damage when in combat.
Content in Antonica has been touched up to be more playable.
Combat music should now terminate properly when fighting and zoning.
Tinkered pets should no longer be useable against players in PvP.
Brigand Thugs will now more consistently attack their target
You may only buy language books if you don’t already know the language.
Casting skill debuffs will have improved results against NPC targets.
Human males who visit their local barber will discover that hairstyles once reserved for alternate appearances are now available!
Rumors regarding a series of attacks on both ships belonging to the cities of Qeynos and Freeport have residents in Qeynos Harbor and East Freeport abuzz with excitement. Numerous sailors and other individuals have gathered around to exchange stories and speculations about these events.
The residents of the Scale Yard are all astir with the news of Iksar ships being sighted. Speak with the residents there to find out what they believe.
If someone finishes harvesting the same node before you do, you will stop harvesting immediately.
Shrub type harvest nodes can now yield a rare root! Other harvesting changes should result in pelts being a bit more plentiful than meats, and yield only one type of imbue harvest item per level range instead of four.
BROKER
You can now sell items on the broker with more than one character!
All characters on an account can list items for sale at the same time.
Items remain listed as long as you log in with any of your characters at least once every 7 days.
Each character will need to maintain their own broker boxes.
ITEMS
The 7 piece Troubador’s Fascination set bonus will now add aggression.
The Staff of Light, Lucanic Staff and Soulfire Staff now have a one-handed appearance.
The Lucanic Longsword and Soulfire Longsword now have a two-handed appearance.
Djinn Bracelet of the Sky: Carpet of the Djinn Master will no longer deactivate once the ward has been depleted.
The effectiveness of Burning Deathfist Arrows has been reduced.
Stat/Resist bonuses from equipping an item will be removed when the item is in a disarmed state.
The bosses that drop Legendary and Fabled armor-set pieces in Echoes of Faydwer are now aware of which set pieces characters in the group/raid currently possess. These bosses will only drop an armor-set piece that someone attending needs. As long as you have the item either equipped, in inventory, or bank, you are counted as "possessing" the item.
TRAVEL
Griffon travel services are now being offered in the Butcherblock Mountains. Mount stations can be found near the docks, Greater Faydark and Lesser Faydark.
Horse rentals are now available in the Greater Faydark to reduce your travel time. Hitching posts can be found near the Old Kelethin Acorn lift, Crushbone Keep and the Butcherblock Mountains.
Citizens of Neriak may now use the power of the Sea Gate to travel to the Nektulos Forest and Thundering Steppes docks. Check it out at the Neriak docks.
ZONES
Emerald Halls
Your raid force can now clear part of The Emerald Halls, leave, and then come back later to pick up where you left off.
There is no longer a “failure” timer. You will be locked to an instance for 5 days once you kill any mob. You can reset your timer after 5 days and enter a different instance, or you can choose to continue in the same instance for up to 9 days total.
The “Zone Reuse Window” now has two tabs:
“Lockout” for zones with traditional lockout timers.
“Persistent” for persistent zones like The Emerald Halls.
Thundering Steppes
The industrious Gigglegibber Gamblin' Game vendors have taken up real estate closer to the end of the docks in the Thundering Steppes for your convenience.
Darklight Wood
The Gigglegibbers have finally made it into Darklight Wood. They have set up shop in the Wanderlust Fair.
Questline, "Stones of our Fathers", has been added to Darklight Wood for players of level 18 and above. Talk to Thadus Flintwrit at the Wanderlust Faire.
Nektulos
The old Bear Caves respawn point has been moved to the entrance to Darklight Woods.
West Freeport
Broker Mallium in West Freeport now fences items from Neriak.
QUESTS
Explorers in the Feerrott have found some dark and fearful creatures, and are looking for your help.
Alchemist Janicia in the Fools Gold in Rivervale is in need of assistance from a very high level alchemist ...
More quests in Antonica, Nektulos, and The Bloodline Chronicles now grant Achievement Experience.
The Stormhammer epic quest has been modified in places that were adding frustration more than challenge.
Items now show in their tooltip and examine windows if they offer or update a quest
Items that offer a quest are implicitly LORE, NO-TRADE, NO-VALUE, NO-SACRIFICE and NO-TRANSMUTE
The first time you complete a repeatable quest it will now grant achievement experience.
Quests that come from an item will be removed if that item is destroyed (with confirmation).
Quest Rewards that have not yet been accepted (and have no item selection to choose) and have been available for more than 5 minutes will be automatically accepted upon zoning or logging in.
Language quests are slightly different to help clean up unwanted “garbage” loot and excess inventory litter.
The items that start language quests will only drop as loot if you’re not already on the quest.
The items that update language quests will only drop as loot if you need them for the language quest.
You no longer need to examine the dropped items to get the updates for the quest. It happens automatically when you loot the item.
‘Studied’ versions of the language objects will no longer appear in game. If you have any you may sell them to NPC vendors.
Language quests started from NPC item drops will now scale to your level.
The behavior of Fix The Broken Item quests have improved in usability:
Broken Items will no longer drop from NPCs if you already have the item or are already on the quest.
The popup tooltip on the quest starter now shows that the item gives a quest.
You no longer have to examine the item after each step.
Due to the changes, if you were already on one of these quests, the quest will reset to the beginning.
History of the Runnyeye Goblins, Vol. I: This quest no longer requires brewers, lackeys, and servants, and now instead requires: any runnyeye goblin, Gorehorn pitmasters, and clay remnants.
History of the Runnyeye Goblins, Vol. II: The portion of this quest that used to require "a Runnyeye apprentice" now requires any Runnyeye goblin.
Quests in the Claymore and Infiltrating lines in the Sanctum of the Scaleborn as well as Barren Skies and Palace of the Awakened that targeted rare named mobs have been modified to also update on their place holders. A couple quests have been modified to target new mobs in the same rooms to accommodate these changes.
The Bowels of the Bonemire quest, in the Claymore quest line, been modified to update on the new place holder mobs as well as the original named mobs that were required for the quest.
Breaking of the Pact: The portions of this quest that once asked for "a drowned footsoldier" will now accept drowned soldiers of any type.
Winter Comes: The portions of this quest that once asked for "a Sabertooth tracker" will now also accept "a Sabertooth scout" and "a Sabertooth hunter."
The Three Keys - The Second: The portions of this quest that once asked for "a young timber badger" will now accept any badger. The portions of this quest that once asked for "a weald wolf" will now accept any wolf. The portions of this quest that once asked for "a young antelope" will now accept any antelope.
The Three Keys - The Third: The portions of this quest that once asked for "an undead worker" will now also accept "an undead farmer," "an undead caretaker," and "an undead settler." The portions of this quest that asked for "a flesh scavenger" will now also accept "a corpse feeder" and "a carrion gorger." The portions of this quest that asked for "a roaming dead" will now update on killing lions.
The following quests have had a number of their targets changed to mobs or mob-types that are more readily available:
Permafrost
The Age of Cataclysms
The Age of Destiny
The Age of Monuments
The Age of Scale
The Age of Turmoil
Ship's Log - Bountiful Mane
Bronsin
The Chilling Terror
Destroyer's Folly
The Felling of the Ice Wyrm
Greshvoule
The Ice Queen
The Kromise
The Lady and the Scamp
Lost Treasures of the North
Preacher Story - Thex'Ka V
Preacher Story - Thex'Ka IV
Preacher Story - Thex'Ka III
Watcher of the Mauls Theriig
The Words of Freedom
Rivervale
Adventures of Jorbo and Mappy
Words to Remember - by Mother Deasie
Leatherfoot Brigade Field Training Guide
Varsoon
The Varsoon Collection, Volume 1 - Varsoon and the Combine Era
The Varsoon Collection, Volume 2 - The Quest for Immortality
The Varsoon Collection, Volume 3 - The Gift of Immortality
The Varsoon Collection, Volume 4 - The House of Varsoon
The Varsoon Collection, Volume 5 - The War of Plagues
Obelisk of Lost Souls
The Shadows of Lonesome Hollow
Remembrances - Prime
Remembrances - Norrath
Termble Clankerbang Findings Vol. 98
Remembrances - DyzAz
Remembrances - Tel'riia'mil'an'ane'ie
Remembrances - Nyalla-Phon
Remembrances - Berrox
Blackburrow
The Sabertooth Miner's Guide, Part One
The Sabertooth Miner's Guide, Part Two
The Great Flood
The Temple of Cazic-Thule
How to Serve Mortals - Slow Thoughts
How to Serve Mortals - Flowing Thoughts
The Amygamalion - The Dulling
The Amygamalion - The Form
The Amygamalion - The Four That Are We
The Pirate Queen and the Nightmare Creature
The Pirate Queen and the Heart
The Pirate Queen and the Map
The Pirate Queen and the Seafury Buccaneers
The Pirate Queen and the Temple
ACHIEVEMENTS
You can now respec your achievements and spend the points in another tree.
All second row achievement abilities in the class tree no longer share reuse timers with each other.
Subclass Achievements have been tuned for desirability and balance.
Please speak to any of theNPCs in order to receive a card with five charges of subclass achievement respecs. Aelia Naeni in Greater Faydark, Nexa L'Dur in North Freeport, Wynia Vethe in South Qeynos, and Tria L'Belk in Neriak may all present you with the card.
Assassin
Enhance: Murderous Focus: Also increases duration by 3 seconds per rank.
Enhance: Deft Defense: Also increases bonuses by additional 4% per rank.
Enhance: Ignorant Bliss Poison: Increased hate reduction effect from 6% to 10% per rank.
Getaway: Improved reuse speed from 90s to 45s.
Enhance: Attribute Poison: Increased attribute reduction from 5% to 8% per rank.
Enhance: Apply Poison: Increased trigger percentage from 1% to 1.5% per rank. Increases damage of poison by 3% per rank
Frontload: Increased duration from 15s to 24s. Additional poison damage is dealt by any poison that is triggered.
Bard
Agility 5 - Vanishing Act: Stealth affect now properly allows the use of stealthed combat arts.
Berserker
Enhance: Screaming Rage: Reduced bonus from 6% to 5% per rank.
Berserk: Increased bonuses when this Berserk is in effect.
Bruiser
Enhance: Heavy Scarring: Also improves reuse speed by 6 seconds per rank.
Enhance: Close Mind: No longer requires both Stone Deaf and Heavy Scarring achievements. Improved reuse speed from 5 to 7 seconds per rank.
Enhance: Intervene, Intercept, Intercede: Also grants a temporary damage absorption bonus to your target by 3% per rank.
Enhance: Impose: Also reduces resistability by 1% per rank.
Enhance: Brag: Also reduces resistability by 1% per rank.
Soak Hit: Whenever you are the target of an Intervene ability, you receive a temporary damage absorption bonus of 9%.
Drag: Reduced duration from 5 to 4 seconds.
Alternate: Shiftiness: Increased detaunt effectiveness.
Evade: Renamed Control Hate: If Shiftiness is active, it reduces a hate position. Otherwise, it increases a hate position with an enemy.
Retribution of Stone: Increased trigger percentage from 20% to 25%. Damage by all ripostes are increased by 35%.
Brigand
Enhance: Circular Strike: Also increases hit chance by 3% per rank.
Enhance: Ruse: Also increases damage by 4% per rank.
Enhance: Cuss: Improved reuse speed bonus from 1 to 1.5 seconds per rank. Also improves resistibility reduction by 3% per rank.
Enhance: Beg for Mercy: Increases mitigations of target from 3% to 5% per rank.
Honor Among Thieves: Improved reuse speed from 45 to 30 seconds. Increased power gain from 25% to 50%.
Tenure: Reduced duration bonus from 15% to 12%. No longer affects any DoT durations.
Enhance: Evade: Instead of hate amount, it improves reuse speed by 1.5 seconds per rank and its recovery speed by 20% per rank.
Enhance: Stay Low: Improved reuse speed bonus from 3 to 4 seconds per rank.
Safehouse: Instead it now triggers during an event that would have caused death and instead places the Brigand into bleeding and reduces hate with that enemy. When this happens, a 5 minute timer preventing Safehouse from being recast is applied.
Coercer
Enhance: Dispel Magic: Improves casting and reuse speed as well.
Thought Snap: Improved reuse speed from 3 minutes to 90 seconds.
Tashiana: Increased duration from 10 to 13 seconds.
Coercive Healing: No longer increases power cost of heals.
Conjurer
Enhance: Vehement Stone: Improves reuse speed by 12 per rank. Ranks cost 1 achievement point each.
Enhance: Minion's Intervention: Improved reuse speed bonus from 15 to 18 seconds per rank, increases amount healed by 20% per rank.
Enhance: Fireshield: Increased bonuses from 6% to 9% per rank.
Enhance: Fire Seed: Increased trigger percent bonus from 1% to 2% per rank.
Enhance: Elemental Vestment: Increased duration from 1 to 2 seconds per rank.
Enhance: Blazing Presence: Also improves reuse speed.
Enhance: Splinter of Essence: Improved reuse speed from 2 to 3 seconds per rank.
Stoneskins: Increased duration from 30 to 60 seconds, increased stoneskin trigger count from 1 to 2.
Unabate: Reduced bonuses from 20% to 15% each.
Cure Elemental: Reduced point cost from 3 to 2. Improved reuse speed from 10 to 4 seconds.
Defiler
Enhance: Curse of Shielding: Also increased triggered ward amount by 4% per rank.
Enhance: Distill Soul: Increased trigger percent bonus from 4% to 6% per rank.
Enhance: Dread Invective: Increased trigger percentage from 1% to 2% per rank.
Enhance: Primordian Terror: Improved resistance reduction from 3% to 5% per rank.
Curseweaving: Also increases curse durations by 5%.
Hexation: Now Toggles. Improved trigger percent reduction from 30% to 50%. Improved reuse speed from 90 seconds to 2 seconds. Duration increased from 36 seconds to 1 minute. It drains power overtime instead of a single large cost.
Soul Ward: Can only be cast while in combat.
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