Quote:
Originally Posted by tad10
I have issues with VG but repetitive architecture isn't one of them: Stronghold, Tsang, CIS, Pantheon, Vault of the Hidden, Karrus Hakrel, Caverns of Reflection and etc. are hardly similiar. In fact that comment is about 180 degrees remeoved from reality -- the one thing that VG does have is a lot of really interesting looking dungeons.

Now I will agree that the problem with the dungeons are (a) itemization (the where is the EQ1 loot issue), (b) too many easy bosses (the where are the interesting boss problem) -- the actual problem isn't that nameds are rare but that they are pretty fucking common and only a few (e.g. Hruk) drop anything resembling interesting loot and of course (c) the lack of storyline lore (the where the fuck is my Kojan Emperer raid, precursor to CIS, Xenn, etc. problem).

I pretty much agree with Nairbog and its one of the reasons why Thestra should have been shelved prior to launch.

In any event.

Here's an open offer to Smed, Cylus, Tec & the rest of the Sigil crew. You want to fix Vanguard? Just invite Kcxiv, Nairbog, myself and a few others current and former players who post here and on SV and we'll be happy to tell you. Of course it wouldn't be anything that hasn't already been said on this board by the aforementioned folks and others-- but maybe you'll feel better about the advice if you pay us for it :-)


That's a generous offer. Unfortunately, it's infinitely more difficult to fix things than you would thing. I couldn't even tolerate the game myself for over 2 years in development and yet I still couldn't get through to the powers that be. I worked 12 hour days, at home on nights and weekends, and I could still only affect such a small amount of the game. I'd like to think what my team and I put forward had a positive impact, areas like Tanvu, Lord Tsang, Xennumet, River Valley, etc. but it was so small in the overall scheme of things.

It's not just a matter of making a few design decisions, it's about having the time, and resources to do so. It's about having the coders capable of making the fixes, having the designers who understand/know what's wrong about the game. Very few designers, if any that i know of, actually play the game at this point.

I'm not on the Vanguard team anymore, but often times I wonder if I was put in charge could I turn the game around. I'd like to think so, but so much of it extends beyond the control of one person at this point. I wouldn't wish that task on anyone and I don't think that even the most capable person in the world, let alone someone incapable, could make a difference at this point.

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