Quote:
Originally Posted by Manaleeshi
He even said in some other thread, that the weather will travel... So a storm will build up over and area, but will move with the clouds to a different location. (Just like real life)

Im pretty sure thats what he meant anyway... i may have interpreted that in my own way. But either way, it sounds super impressive.



Yes, the weather system is actually run in its own process (e.g. not part of a region server -- sort of like the world server process) and is totally global. It moves around weather systems, spawns them, despawns them, and then talks to each region process when it tries to enter a weather system into it and then the parameters set by each region (is this a desert, or high mountain, or a jungle or swap) then change how the global weather system manifests itself in that region and therefore in-game and what you see while playing.

VERY cool stuff, especially when we continue to advance it and make weather systems pop up, move around, and affected by holidays, special events, locally changed via characters casting spells to make the weather to their advantage (say, a storm makes your lightning spells do more damage), and maybe even have NPCs try to change the weather to their advantage?

Again, too early to promise to what extent this will all be true at launch (although I should know by beta 4), but we will have a lot in by launch but also the potential of such a system after launch to be added as the game evolves is also fantastic!


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