Quote:
Originally Posted by Spirit
Well, I can't say for sure if you're automatically given them without the need for a visit to a trainer or somesuch but they definately appear to be upgrades.

Striking The Mountain I -- Lvl 10, punch for 10 damage
Striking The Mountain II -- Lvl 20, punch for 20 damage
Striking The Mountain III -- Lvl 30, punch for 30 damage
Striking The Mountain IV -- Lvl 40, punch for 40 damage

(levels and damage made up)
But the levels, damage or what each ability does isn't that important. It's the names that are. While some may find the tiered I, II, III system Vanguard uses as helpful (in that it defines each spell line, so it's easy to see which one does what) a little time spent organising the UI should sort any confusion out. Vanguard appears to be going for the 'every spell on screen at once' system rather than EQ1's 8 memmed spell slots so you should be able to organise your UI sensibly.


Let's look at how EQ1 handled spell lines:

Cavorting Bones -- lvl 1, Summon Pet
Leering Corpse -- lvl 4, Summon Pet
Bone Walk -- lvl 8, Summon Pet
Convoke Shadow -- lvl 12, Summon Pet


Now lets see how Vanguard would do it:

Cavorting Bones I
Cavorting Bones II
Cavorting Bones III
Cavorting Bones IV


Not only that, but there's Hewing The Mountain I, II, III, IV, think I saw Felling The Mountain I, II, III, IV too. And this is the problem I have. Boring, tiered, spell/ability names, that sound like each other when they could be exciting. Yeah I know, it seems like a small thing to pick at. Perhaps it is right now, especially when there's likely lots of other pressing matters for them to deal with. But what I'm seeing here is a lack of flavour, and small things do count for a lot.

If these are just placeholders, and I hope they are, then that's cool. Brad/Jerrith, I'd love to hear what the deal is.



The intent is that they are placeholders. We definitely prefer the EQ way.


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