Quote:
Originally Posted by Xsmilinglorax
I always wanted to see dragons and such level. I mean they drop a guild a half dozen times then > poof it gets more hp, a new spell perhaps, maybe get bigger (or fatter from feasting on corpses haha) in size and grow to an ancient, the treasure quality could scale with the level as well; new and different rares.

Also it would be cool if raid-boss type mobs AI changed, and they used different tactics, so that you dont kill things the same way every time. For example breath weapons that dont always go off every 45 seconds. Raid mobs should never get to the point where you can 6-man a 24-man mob; they should learn.

You could also do this with anti-camping code. So that theoretically if you have been camping a named mob for 4 hours and killed it 3 times or what have ye; all of a sudden whatever that mob you were camping's diety is summonned and poof, it casts a smoky eerie spell and you all are in a rarespawned instance, or in another zone.



We have an advanced encounter system, various ways to make encounters more interesting and less predictable, dungeons that are set up where you gain the most rewards from doing the dungeon, not camping in one spot. We have systems where encounters have a target audience and if you bring the wrong people (too many, or too high level), the game reacts to this and curbs such activity big time.


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