Frisch auf der Hauptseite von V:SoH wird heute das Interview mit "Mike Wyatt" presentiert.

Schaut rein, den es werden wieder wichtige Fragen gestellt und genauso wichtig sind auch die Antworten

Hier ein kleiner Vorschmecker:

    What is one thing people might be surprised to learn about working at Sigil?
    Everyone is involved, regardless of your job title or position in the company. Most of my previous employment has been a strict corporate environment… so it’s a great breath of fresh air to be working for a company with the professionalism of a corporate environment with the good ol’ feeling of being a part of a family.




Weiterhin hab ich gestern im IRC einen Interesannten Text verlinkt bekommen:

    Not true at all. We have from day one said that the majority of our content is geared for the core gamer and grouping. The minority for casual and raid. So I think Vanguard most certainly offers the more ´hard core´ player a game that he will really enjoy, especially if he or she has found more modern MMOGs too easy, or too quick to advance through, etc.

    One key difference, though, is that we´ve learned from EQ 1 and other earlier games. We´ve learned how to bring back challenge without having it be tedious. We´ve learned how to bring back the importance of travel without having to make it boring and repetitive. We realize that a lot of people can´t raid for hours on end any more -- they´ve grown up -- their lives have changed. Vanguard is for those people who yearn for the old days, but don´t have the patience for a lot of the needless tedium that existed in those old days. You have massive dungeons, for example, but they are broken up so you can do part of them one night, and then the next part the next night. We have the caravan system in place to keep groups together. We have the fellowship system to help people stick together when one of their friends can´t play as much as the other. We have figured out a lot of ways to slow down MUDflation and not obsolete the ´old world´ when we add new areas. We´ve figured out different ways to address the issues instancing addresses but without the downside. We are working on an LFG system that is a matchmaking system that will not only help with pick up groups, but will also help people find other people with similar interests, play times, etc. We´ve included the Veteran system to reward replayability.

    So I think Vangaurd is not losing it, but *getting* it. There are a lot of people who want the good part of the old days, but not the bad. That´s the game we´ve made. And then we also are confident that a lot of new MMOG players (for whom, say, WoW or FFXI was their first MMOG) are looking for a deeper game, a longer term game, a home... and a game with a lot more options, things to do -- a game with freedom.


Das klingt doch... SEHR vielversprechend, oder? Ich kann nur hoffen, das auch nur mind. die hälfte davon umgesetzt wird

Link: Interview mit Mike Wyatt
Link: Original Post des IRC-Quotes
Link: Diskussion im Forum