<div id="post_message_558791"> Quote:
Originally Posted by Maxxius
Ok I have seen this line a couple times now. I am interpreting this to mean that VG will be dominated by the concept of getting items, over and over and over. I am guessing there will be 4 ways to get these items, killing monsters over and over and over, making them, possibly from questing, and buying them. So the game in essence is nothing more than accumulating pixels and showing it off. How this plays into the concept of "fun" is beyond me, but there might be some who will like this.


You can reduce any computer or video game to such a state or analysis with such 'logic'. Obviously, character development, which includes item acquisition, must not only end with a sense of accomplishment and a desire to accomplish more, but at the same time it needs to have been fun, not a grind, in achieving the acquisition of these items, quests, abilities, spells, etc.

Easier said than done with an MMOG, all of whom suffer from ground hog day and repeatable content to varying degrees, but I think we're all getting better and better at it.

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