Greetings!

We have two Hot Fixes for you this evening, one of which will have a noticeable impact on Realm vs. Realm combat.

Combat and Careers

We are making a change to the way in which morale abilities interact with crowd control immunities. Starting now, morale abilities are no longer exempt from crowd-control immunity timers. Crowd control immunity now applies to all player abilities, whether used from the action bar or the morale bar.

See below for a detailed list of the morale abilities that are affected by this change.

General
  • Unstoppable: Now makes the player immune to crowd control effects instead of reducing their duration. The following Morale abilities are affected this change:
Magic DPS Careers
  • Scintillating Energy
  • Unleash the Winds
Ranged DPS Careers
  • Point Blank:
Archmage
  • Arcane Suppression
Black Guard
  • Away, Cretins!
  • In Malekith's Name
Black Orc
  • Deafening Bellow!
  • In Malekith's Name!
Bright Wizard
  • Magic Dart
  • Ruin and Destruction
Disciple of Khaine
  • Universal Confusion
  • Vision of Torment
Engineer
  • Cannon Smash
Ironbreaker
  • Rock Clutch
Knight of the Blazing Sun
  • No Escape
Marauder
  • Energy Ripple
Shadow Warrior
  • Instill Fear
  • Vision of Torment
Shaman
  • Fist of Gork
Sorcerer
  • Crippling Terror
  • Paralyzing Nightmares
Swordmaster
  • Whirling Geyser
Warrior Priest
  • Divine Amazement
White Lion
  • Ensnare
Witch Hunter
  • Reversal of Fortune
Zealot
  • Suppressing the Fragile Unbelievers
  • Tzeentch's Scream

Live Events
  • Keg’s End: Fixed an issue that was causing players to gain influence for this live event at an accelerated rate.




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