Greetings!
We have two Hot Fixes for you this evening, one of which will have a noticeable impact on Realm vs. Realm combat.
Combat and Careers
We are making a change to the way in which morale abilities interact with crowd control immunities. Starting now, morale abilities are no longer exempt from crowd-control immunity timers. Crowd control immunity now applies to all player abilities, whether used from the action bar or the morale bar.
See below for a detailed list of the morale abilities that are affected by this change.
GeneralMagic DPS Careers
- Unstoppable: Now makes the player immune to crowd control effects instead of reducing their duration. The following Morale abilities are affected this change:
Ranged DPS Careers
- Scintillating Energy
- Unleash the Winds
Archmage
- Point Blank:
Black Guard
- Arcane Suppression
Black Orc
- Away, Cretins!
- In Malekith's Name
Bright Wizard
- Deafening Bellow!
- In Malekith's Name!
Disciple of Khaine
- Magic Dart
- Ruin and Destruction
Engineer
- Universal Confusion
- Vision of Torment
Ironbreaker
- Cannon Smash
Knight of the Blazing Sun
- Rock Clutch
Marauder
- No Escape
Shadow Warrior
- Energy Ripple
Shaman
- Instill Fear
- Vision of Torment
Sorcerer
- Fist of Gork
Swordmaster
- Crippling Terror
- Paralyzing Nightmares
Warrior Priest
- Whirling Geyser
White Lion
- Divine Amazement
Witch Hunter
- Ensnare
Zealot
- Reversal of Fortune
- Suppressing the Fragile Unbelievers
- Tzeentch's Scream
Live Events
- Keg’s End: Fixed an issue that was causing players to gain influence for this live event at an accelerated rate.
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