Greetings!

We have the following Hot Fixes for you going into the weekend:

Please note, players will need to restart their game client to see some of these fixes.

General Changes and Bug Fixes
  • When a player's corpse decays without first being looted, any items that could have been looted from the corpse will automatically be rolled on with the "Greed" setting by all players who would have qualified to roll on the item if it had been looted manually. PLEASE NOTE: Due to this feature, auto-roll settings will seem to be ignored. This feature was added to prevent loot from being lost due to corpse decay (most frequently encountered in RvR combat.) This feature will not work for ungrouped players.
Combat & Careers

General
  • Fixed several cases where the tooltip descriptions of character abilities were not updating their values based on stats.
  • Fixed an issue that was sometimes preventing rear-positional attacks from activating.
Content

Public Quests
  • Gassy Mines: Fixed an issue that was causing all of the Thardrik Tinkerers to spawn in areas that players could not reaching, preventing the Public Quest from advancing.
Crafting
  • Salvaging a very rare quality piece of equipment for Strength will no longer result in a Spirit Resist fragment.
Items
  • Based on player feedback from our Public Test Server, we have made adjustments to the new Tyrant armor set obtained in the Land of the Dead. Please see the corresponding Herald post found here.
RvR

Capital Cities
  • The Inevitable City: Players will no longer be forcibly dismounted when they enter or exit The Apex through one of the four main arches.
Keeps
  • Fixed an issue that was preventing Keep doors from resetting properly after twenty minutes passed without taking damage.
Scenarios
  • Reikland Factory: This scenario has been set to be an 18 vs. 18 match.
  • Tor Anroc: Players who are in the lava at the end of the scenario will no longer be snared when they return to the world.
User Interface
  • Players that have spell effects turned off will once again be able to see repeatable quest icons.
  • Fixed an issue that could in some cases cause tracker elements (PQ trackers, quest trackers, etc) on the player's UI to disappear. This fix will cause the trackers to return to their default positions, but players are free to move them after this.
  • Fixed an issue relating to the creation of new auctions on the Auction House. When creating an auction, if a different item was placed in the slot over the original item, that original item would stay grayed out (locked) in the backpack. This will no longer occur. Fixed an issue that was causing item icons in the bank to scale improperly.



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