Everyone,
It is a time of change and progress here at Mythic. As we move forward,
I want you all to know that our love of MMOs, our passion for the
games we create, and our commitment to our fans is stronger than ever. Our
studio’s strength has always come from its talented and dedicated team;
Mythic is full of passionate, committed people who love MMOs and the
games they make. I, personally, have been with Mythic for almost 10
years and look forward to what the studio will build and offer fans
over the next 10 years!
We are committed to Warhammer, Ultima Online, and Dark Age of Camelot,
and have solid plans for each game. I look forward to discussing our
plans for of all of these games with you in the near future. This
month, as promised, I’d like to start by sharing some more details from
our plans for Warhammer’s continued development over the upcoming
months.
Over the past few weeks, we've reached out to many individuals and
guilds to share their thoughts, and we’ve been digging down into all of
the feedback we have received. As I stated last week, these discussions
led us to five key goals which will act as our compass in the months
ahead. Our five key goals for Warhammer are:
- Addressing concerns related to crowd control and area-of-effect abilities.
- Continuing to improve client and server stability and performance.
- Strengthening and improving the Tier 4 experience.
- Improving server population distribution, both in terms of overall population and Realm balance.
- Improving itemization and the overall distribution of “carrots” (fun rewards) throughout the game.
We're
still working out the specifics, and as always the details are subject
to change, but we'll share several examples of what we're planning and
will continue to do so as more details for upcoming features come
together in the coming weeks. There's a lot to cover, so let's get
started!
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