Quote:
Originally Posted by Shayalyn
Hey, not fair.
First off, I'm a girl.
Second, a lot of the information, as Brad stated, is embargoed. In fact, as I understood it the press is not to post anything from the hands-on preview iuntil the beginning of next month. I followed the rules and posted a blog, instead. And the rest of the goodies will be coming out later today.
While I do love Vanguard, I'm also interested in it being a game I'm going to want to play not just for a few months, but for several years. Given that, I know that I have to look at it with objectivity, and report what I see accurately--both the thrills and the disappointments. No game is perfect, and I'm definitely not about to paint Vanguard as perfect. Hell, if you've seen any of my coverage of Dungeons & Dragons Online back when I was community manager for that Ten Ton site, you'll know that I can be pretty blunt about what I don't like in a game. With DDO, there was plenty to dislike. Fortunately, Vanguard doesn't have that problem. There's lots to like, and only a few things to be concerned about, instead of how it was with DDO where there was lots to dislike and only a few things done well. (At least IMO.)
Hopefully, we'll be able to shake that "fanboi" image you have of Vanguard Ten Ton Hammer. It's difficult to show objectivity about a game until you're able to report on it freely.
Agreed. The journalists I ran into were all about integrity, asked the tough questions, and that's also why we let them play the game themselves. We want real reviews/previews, and that's what you're going to get from people with integrity like the poster above.
Plus, while false hype or over rated previews might help a single player game get more intital sales until the word gets out, this really don't work with MMOGs. They're revenue comes mostly from recurring monthly subscriptions. Even if a journalist was a 'fanboi', and I think *very* few are, it's not going to buy an MMOG much -- we need to make great games that keep people playing month after month, year after year. The previews and reviews get the word out, make some sales, but it's the long term game play that either compels the player to subscribe another month or not.
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